8/10/2023 0 Comments Nidhoggr bleeding edge![]() While the invulnerability is useful Makutu himself is so hard to kill that most of the time it doesn’t feel with taking. Kamatori (The ball one)just feels more like a minor annoyance than anything else. Comparatively to the rest of the ults in the game his just don’t feel as powerful. ![]() I think both ults could use a comeplete overhaul. An ability that literally pushes people away makes it even harder.Ī possible solution to this could be in healing stance it stays as the original ability but If you switch to speed stance it becomes a slow instead of a push. Makutu’s biggest problem for me is I feel like I can’t stick on people in a fight. I think his push is the biggest problem (whatever the actual name is. His charge is great too I wouldn’t change that. I feel like maybe when he changes stance there should be a difference to how the character is actually standing and moves While I do think the speed boost stance needs an improvement the core concept is solid. I feel like the core idea works very well in the stance changing. i hope you find some of this usefull, specially becouse english is not my first lenguage and some of my rant might be totally unintelligible.Ĭheers guys, this is a very fun game, we who play it are few but we aint going anywhere. In the end Makutu is super fun to play with, and the are a few really good players out there using him like a real beast, but to pretty much anyone else, it just feels like hes there just to watch everyone else fight without much participation. you become a ball, you aim and let it go (similar to buttercup) but insted you steam roll everyone in your way, taking them with you if you hit them directly or confusing them for a second or so if you just passed them by. The Katamaori is also very weak, i use it to disrupt a losing battle and gain a little bit of time but otherwise is almost useless, i would changed its effect to be more like a super barge. (also the special combo should be a a little more effective in other tanks) In this way he can be a real treat when he is last man standing. To Make him a little bit more menacing i would increase the Stances a little bit, maybe a 10% or so and add a third one to increase attack, or maybe a passive that gives Makutu attack over time as long a he stays alive in battle. Other players can ignore you and concentrate in your team, meanwhile the most you can do is distract them a little bit with your abilities. His attack is just so low that he doesnt represent a threat of any kind to the enemy. the problem is you that rarely kill anyone with him. he is the best to control a point, he has good enough survivability and can last long enogh in a battle usually being always last man standing. I loved Makutu at the beginning, he was very a effective and fun to play with, but in time other players got more experienced and now everybody knows how to play against him. I think if you guys honed in on ways he can help boost teammates whether by healing or speed, that would help give him his own niche in battles. ![]() Additionally, can't touch us should last about 2 seconds longer, although I understand how exploitable it could be.įor me, I think of makutu as fulfilling the secondary healer role and an overall supportive tank. The kaotomari ball could also use a boost in either damage or how far back it knocks enemies. Maybe adjust repellent to either push enemies away or pull them depending on the input? Single tap or double tap? Therefore, I think having a way to pull enemies towards you would really help out. The repellent move is useful for helping with escapes, but it seems weird to design a tank solely around pushing enemies away, especially since makutu needs to fight close range. ![]() It's very hard to escape enemies with if your shoulder charge is on cool down, even with the speed boost. Makutu main here □ this is what I've learned in my experience
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